S0ul Forum Moderator
Posts : 155 Reputation : 23 Join date : 2011-08-18 Age : 29 Location : A cave.
| Subject: Testing Log - Keep up to date (if you are an active tester)! Thu Jan 02, 2014 5:49 pm | |
| Ok so if anyone else is interested in active testing, here are the areas I have covered fully and/or working on them right now(will keep editing this post with more areas as I test them):
- Edgeville Dungeon (Need to check agility-requiring areas)
- Taverley Dungeon (WIP)
Note that testing means: - Spoiler:
- Slaughtering every monster at least 50 times+ for an accurate 'feel' of the drops and double check for what should not be there;
- Examining every monster to check if their examines are done (you can use this to find the npc id);
- Examining every object to check if their examines are done (you can use this to find the object id) and interact (if possible) with them to check for correct functionality);
- Checking for item spawns and register their supposed position of spawn (you can do this with ::pos command) aswell as id of the item (you can find this by examining the item, if you have it in your inventory, or looking for the name of the item in the id list text file Jay has provided);
- Checking for correct functionality of items (specially important on pack items (like caskets) and other items such as clue scrolls) aswell as checking their examines (you can use this to find the item id);
- Checking interaction with npcs aswell as their examines.
Also on your log, separate each sub entry on each item/object/npc with a newline and tab and each id by a comma: - Spoiler:
Crate - 29352,29351 ____Missing examine text; ____Upon use returns 'Nothing interesting happens.' (View the underscores as a tab. The forum publisher does not allow tabs/spaces in the beginning of newlines.)
Have fun testing, and please post here the areas you are currently working on and/or have finished fully testing! | |
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